/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.zone.type;

import javolution.util.FastList;
import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.model.zone.L2ZoneType;
import net.sf.l2j.util.Rnd;

/**
 * A castle teleporter zone used for Mass Gatekeepers
 * 
 * @author Kerberos
 */
public class L2CastleTeleportZone extends L2ZoneType {
	private int[] _spawnLoc;
	private int _castleId;
	private Castle _castle;

	public L2CastleTeleportZone(int id) {
		super(id);
		_spawnLoc = new int[5];
	}

	@Override
	public void setParameter(String name, String value) {
		if (name.equals("castleId")) {
			_castleId = Integer.parseInt(value);
			// Register self to the correct castle
			_castle = CastleManager.getInstance().getCastleById(_castleId);
			_castle.setTeleZone(this);
		} else if (name.equals("spawnMinX"))
			_spawnLoc[0] = Integer.parseInt(value);
		else if (name.equals("spawnMaxX"))
			_spawnLoc[1] = Integer.parseInt(value);
		else if (name.equals("spawnMinY"))
			_spawnLoc[2] = Integer.parseInt(value);
		else if (name.equals("spawnMaxY"))
			_spawnLoc[3] = Integer.parseInt(value);
		else if (name.equals("spawnZ"))
			_spawnLoc[4] = Integer.parseInt(value);
		else
			super.setParameter(name, value);
	}

	@Override
	protected void onEnter(L2Character character) {
		character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);
	}

	@Override
	protected void onExit(L2Character character) {
		character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);
	}

	@Override
	public void onDieInside(L2Character character) {
	}

	@Override
	public void onReviveInside(L2Character character) {
	}

	/**
	 * Returns all players within this zone
	 * 
	 * @return
	 */
	public FastList<L2PcInstance> getAllPlayers() {
		FastList<L2PcInstance> players = new FastList<L2PcInstance>();
		for (L2Character temp : _characterList.values())
			if (temp instanceof L2PcInstance)
				players.add((L2PcInstance) temp);
		return players;
	}

	public void oustAllPlayers() {
		if (_characterList == null)
			return;
		if (_characterList.isEmpty())
			return;
		for (L2Character character : _characterList.values()) {
			if (character == null)
				continue;
			if (character instanceof L2PcInstance) {
				L2PcInstance player = (L2PcInstance) character;
				if (player.isOnline() == 1)
					player.teleToLocation(Rnd.get(_spawnLoc[0], _spawnLoc[1]),
							Rnd.get(_spawnLoc[2], _spawnLoc[3]), _spawnLoc[4]);
			}
		}
	}

	/**
	 * Get the spawn locations
	 * 
	 * @return
	 */
	public int[] getSpawn() {
		return _spawnLoc;
	}
}